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Feature Requests

Hello and thank you for helping us make Horizon Worlds a high-quality experience. We'd love to hear how we can make Horizon Worlds better. Please let us know what you'd like to be able to do, or how to make the things you can do now better. 

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104 results found

  1. Please allow us to create our own custom skyboxes like the tasty winter wonderland, and or the 360 opening scene on loading into Horizon Worlds. Thank you!

    86 votes

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  2. Laex, Waffle, Pigeon, UncleLemon, and many more have tirelessly worked to create keyboards allowing user text entry in their worlds. These keyboards are often complicated scripts that are hard to navigate when shared with other creators in our community.

    Please develop a Keyboard Gizmo to allow us to give users the ability to enter text. This could be either a gizmo that is always open, or a codeblock that allows us to spawn a keyboard in front of a user.

    Ideally, this is the same keyboard used in all of Horizon's menus. It could also include a submit button, which…

    63 votes

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  3. Real world events regularly host 10s of thousands of people in attendance. With some concerts achieving over 100,000 guests. Furthermore, a number of free events have achieved more than a million attendees.

    These numbers are difficult to fathom, but I believe we will have virtual spaces capable of handling this easily within the next 10 years.

    As a stepping stone, we have already seen in venues a technique sometimes called "Distant Player Optimizations," or "High Concurrency." In layman terms, this means distant avatars stop being animated and look more generic.

    A way to enable this functionality and increase the number…

    38 votes

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  4. I need a more efficient way to use primitives and am requesting carving tools

    160 votes

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  5. The ability to set the opacity for a limited number of objects in your world without having to resort to text tricks would be useful. we could have frameless windows using semitransparent stretched cubes, and we could have 3D shapes that have transparency.

    Having a "plastic" property on a shape that has transparency would give us "proper" looking windows, although if we can only have transparency on "unlit" objects, I'm sure we'd still be happy.

    167 votes

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  6. The ability to mirror objects would make building things like body parts (hands, eyes, arms, legs etc.) Very quick and easy.

    153 votes

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  7. Any of the text entry fields in Horizon Worlds are simply usability horrors. The field to enter text is very small, and there is no easy way to scroll it. It should, at least:
    - be significantly wider
    - expand vertically when the user enters newlines (not <br>)
    - permit easy scrolling of the field both horizontally and vertically
    - have saner selection behavior (it's very unpredictable right now)
    - allow copy/paste between text fields in different gizmos
    - have a straight raycast at the keyboard rather than a droopcast that makes it nigh impossible to select a text position…

    109 votes

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  8. Allowing creators to make their own tools will fundamentally change how creators work. With asset library and the ability to make your own tools creators could make (and share - once asset library allows that):

    • a "space junk finder"
    • a "outliner" of all objects in the world
    • a layer manager (e.g. put objects in layers and lock / unlock a whole layer)
    • procedural creation in build mode
    • arbitrary snap tools (e.g. snap to increments of 12 degrees, sure!)
    • create UIs for keyframe animation
    • create color pickers (such as HSV)
    • and much much more...!

    Here's how Horizon could do this...

    There's…

    65 votes

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  9. The ability to have environment areas so you can select where an environment starts and ends. For example, instead of fog everywhere, you could allow outside fog only and not inside.

    110 votes

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  10. We have people with a lot of languages in Horizon Worlds and they do not have access to creating text in their worlds in any language other that English. That is not welcoming to our current users and inhibits building communities.

    Please provide accent modifiers such as
    Acute accent (for example, é)

    Grave accent (for example, è)

    Tilde (for example, ñ)

    Diaeresis or umlaut (for example, ü)

    Circumflex (for example, ê)

    21 votes

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  11. Ability to see number of instances open of your world and ability to travel to them

    91 votes

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  12. Capacity is only vaguely defined. All objects, gizmos, & dynamic aspects should clearly have their individual capacity shown in the attribute section in the object interface. Preferably with 2 decimal places. With this individual capacity display, we could map out a world with a CAPACITY BUDGET. You could preplan a build and stop work in certain areas when you hit your ‘budget’ in that area. One step further, if you select multiple objects, a capacity meter could be available to determine the capacity on a section of the world.
    No more guesstimating by deleting objects to determine their capacity impact.…

    42 votes

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  13. It's so difficult to position a wearable right now because you have to do it by entering numbers and then trying it on. It would be nice to have a "dummy" onto which you could position the wearable, similar to the hand anchor positioning "ghost hands".

    78 votes

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  14. I've recently created several ventriloquist figured for use in Horizon and have realized a very odd difference between RL and Horizons. It is currently impossible to make a figure talk without also moving your avatar's lips. I would very much like a code block that would allow me to basically turn off my avatar's mouth animation while I move the dummy's /puppet's mouth, and then turn my avatar's mouth animation back on when the puppet's mouth isn't moving. Odd request, I know... But there it is.

    6 votes

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  15. A way to select multiple objects in your world, bring up the 'multi-selection' property panel (i.e. NOT a group), and click a new button to 'export selection as new world'. The new world would be named "<original world name> (Selection)" or something, similar to world cloning.

    This feature would effectively solve the space junk problem, as people could just extract their wanted assets into a new world, leaving the space junk behind. They could carefully count the objects selected to be sure they are only getting the number they expect.

    This feature would also greatly enhance the ability for people…

    42 votes

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  16. Ability for builders to see who last edited a build

    54 votes

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  17. Allow us to use pictures we can already take with our camera gizmo in horizon.

    We could hang them on walls, attach them to shapes. We could make attacheables like hats or create models or scenes, then take a picture and delete the objects and hang the pictures in our worlds or attach them to objects.

    This would be a game changer.

    45 votes

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  18. For instance, the hexagon only has two points that can be snapped to because those two points are at the midpoint of opposite sides. The other 4 points don't correspond to places on the bounding box that can be snapped to.

    51 votes

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  19. Torus and Pipe can only be transformed by simple scale and stretch methods. The inner radius of these primitives is currently fixed. This could be vastly improved if the inner radius could be adjusted, allowing users to make all manner of rings, tubes, pipes etc. I'll be cheeky and refer the development team to my other suggestion to allow fractional: halves and quarters to primitives. If these two tool suggestions were implemented, it would mean that users could make far more efficient curved shapes. For example, at prenent, If I wanted to make a curved handrail, I would need to…

    18 votes

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  20. Let's say you want lots of versions of the exact same object group. Right now, you can make copies, but if you then change the original, you have to make changes to each copy or delete them all, re-copy, and reposition everything.

    • With "instances", you could make it so that modifying just one instance makes the same change for every instance.
    • The rendering engine might be able to take advantage of the fact that they're all identical to optimize drawing.
    • If you wanted to, you could convert an instance to a regular copy and make changes to it.
    44 votes

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