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Feature Requests

Hello and thank you for helping us make Horizon Worlds a high-quality experience. We'd love to hear how we can make Horizon Worlds better. Please let us know what you'd like to be able to do, or how to make the things you can do now better. 

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110 results found

  1. I would like to have a picture gizmo that will allow me to set pictures from photographs I’ve taken in Horizon Worlds, and that would allow people to drop portals to the worlds in which those pictures were taken. Make it Just like the pictures we now have in our home space apartments. And add the ability to enable or disable end-use customization of the pictures. I would totally use this to (re)make some hub worlds as galleries of photographs.

    7 votes

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  2. As a creator I want the ability to edit audio I have recorded with the Recording gizmo so that I can cut, splice, trim, and raise or lower volume of a clip to further improve the players audio experience in my worlds

    3 votes

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  3. Customizable Costume Rigs for avatars would enable creators to make full outfits for players to be worn in the world they're created in. At the moment we only have avatar attachables and those don't work with arms and I doubt they'll work with legs in the future 😅 That's why I'm proposing a rig we can build on that shows the outline of a player model with the different parts to build on (such as the full body costume dummy in recroom). This would be fantastic for role-playing rooms, clothing shops, and much more. A good example of an outfit…

    1 vote

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  4. We need a free-form shape. Recroom and literally every other creative platform has one and horizon needs one if they hope to draw in other creators from different platforms. A large majority of players don't have a pc so we can't rely on importing models, we need a free-form shape in-game. The shapes and assets we have to work with at the moment do help but there is a lot of limitations compared to what I could build on recroom with tube. I will show two separate creations I made to both take up the same amount of space but…

    2 votes

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  5. simple import option of 20 images would do. they could be premade. by a.I

    2 votes

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  6. we need to keep some animation the the same hight when mooving them, we need longer animation and opption simmilar to blender. 12 points coordanates... move from atob then cto d etc.... this way we could really animate stuff.

    2 votes

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  7. Dynamic lights go through objects instead of stopping and going around objects like they do in the real world. It makes realistic lighting harder to achieve. We also use more capacity having to use more invisible light boxes that could be solved by 1 dynamic light

    4 votes

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  8. 3 votes

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  9. Real world events regularly host 10s of thousands of people in attendance. With some concerts achieving over 100,000 guests. Furthermore, a number of free events have achieved more than a million attendees.

    These numbers are difficult to fathom, but I believe we will have virtual spaces capable of handling this easily within the next 10 years.

    As a stepping stone, we have already seen in venues a technique sometimes called "Distant Player Optimizations," or "High Concurrency." In layman terms, this means distant avatars stop being animated and look more generic.

    A way to enable this functionality and increase the number…

    49 votes

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  10. Need to add a round elbow as a primitive shape, yes, like the macaroni shape.

    Also need a mirror function so once I built one object, it can be copied and mirrored.

    3 votes

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  11. I've recently created several ventriloquist figured for use in Horizon and have realized a very odd difference between RL and Horizons. It is currently impossible to make a figure talk without also moving your avatar's lips. I would very much like a code block that would allow me to basically turn off my avatar's mouth animation while I move the dummy's /puppet's mouth, and then turn my avatar's mouth animation back on when the puppet's mouth isn't moving. Odd request, I know... But there it is.

    6 votes

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  12. Please allow us to create our own custom skyboxes like the tasty winter wonderland, and or the 360 opening scene on loading into Horizon Worlds. Thank you!

    96 votes

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  13. More creators should be added to the creator fund, namely @Dani.LosAngeles because he’s made some really cool worlds like the Einstein ride and I’d love to see him supported in making more worlds like that.

    3 votes

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  14. I’d like the ability to change parameters on effects like you can currently do with lights. Would settle for the ability to change the trail FX fade colors.

    3 votes

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  15. You should Make A Gizmo So When A Player Joins The Game Or Passes A SpecifiC Trigger The Screen Dims And Audio Or Text Would Appear Like A CutScene And The Player Wouldn’t Be Able To Move While It Is Active

    1 vote

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  16. Currently, we can adjust the volume and range of a sound gizmo, but I would like this to be applied to player voice settings as well. With the option to normalize voices since some speak louder than others.

    The current settings of whisper, extended, nearby or global do not always work with the worlds being created. I find that often I need a value in between or the combination of two extremes; like low volume but global. The ability to adjust these with a slider or 0-1 value would be great. Thank you for your time and consideration!

    4 votes

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  17. Laex, Waffle, Pigeon, UncleLemon, and many more have tirelessly worked to create keyboards allowing user text entry in their worlds. These keyboards are often complicated scripts that are hard to navigate when shared with other creators in our community.

    Please develop a Keyboard Gizmo to allow us to give users the ability to enter text. This could be either a gizmo that is always open, or a codeblock that allows us to spawn a keyboard in front of a user.

    Ideally, this is the same keyboard used in all of Horizon's menus. It could also include a submit button, which…

    72 votes

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  18. It would be awesome to be able to save and restore the world to Github or any other programable interface

    This will open up so many possibilities:
    1) Imagine, you will be able to scan an real object with your phone and import it into Horizon Worlds. With github interface someone will write such program
    2) Imagine, you will be able to write scripts with your keyboard, which will be more productive.

    1 vote

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  19. I want to be able to programmatically rotate an object by any vertex and not just the center. To accomplish that, now I need to group with a second invisible object.

    1 vote

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  20. If I have a complex scripted group or asset that needs to be repeated, but with different properties, like different colors or fx on weapons or armor, I don't want to have to edit every object manually to set their properties; I want to set the properties on one thing and have the thing manage the children. Similar to creating a class in object oriented languages.

    2 votes

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