110 results found
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Transparency without having to use text
The ability to set the opacity for a limited number of objects in your world without having to resort to text tricks would be useful. we could have frameless windows using semitransparent stretched cubes, and we could have 3D shapes that have transparency.
Having a "plastic" property on a shape that has transparency would give us "proper" looking windows, although if we can only have transparency on "unlit" objects, I'm sure we'd still be happy.
172 votes -
Carving tools
I need a more efficient way to use primitives and am requesting carving tools
165 votes -
Mirror tool
The ability to mirror objects would make building things like body parts (hands, eyes, arms, legs etc.) Very quick and easy.
163 votes -
Text Entry UX is Horrible
Any of the text entry fields in Horizon Worlds are simply usability horrors. The field to enter text is very small, and there is no easy way to scroll it. It should, at least:
- be significantly wider
- expand vertically when the user enters newlines (not <br>)
- permit easy scrolling of the field both horizontally and vertically
- have saner selection behavior (it's very unpredictable right now)
- allow copy/paste between text fields in different gizmos
- have a straight raycast at the keyboard rather than a droopcast that makes it nigh impossible to select a text position…115 votes -
Specific environment areas
The ability to have environment areas so you can select where an environment starts and ends. For example, instead of fog everywhere, you could allow outside fog only and not inside.
110 votes -
Custom Skyboxes and Environments Like Tasty
Please allow us to create our own custom skyboxes like the tasty winter wonderland, and or the 360 opening scene on loading into Horizon Worlds. Thank you!
96 votes -
Ability to see number of instances open of your world
Ability to see number of instances open of your world and ability to travel to them
92 votes -
Position wearables on a dummy instead of entering coordinates
It's so difficult to position a wearable right now because you have to do it by entering numbers and then trying it on. It would be nice to have a "dummy" onto which you could position the wearable, similar to the hand anchor positioning "ghost hands".
79 votes -
Keyboard Gizmo (User Text Entry)
Laex, Waffle, Pigeon, UncleLemon, and many more have tirelessly worked to create keyboards allowing user text entry in their worlds. These keyboards are often complicated scripts that are hard to navigate when shared with other creators in our community.
Please develop a Keyboard Gizmo to allow us to give users the ability to enter text. This could be either a gizmo that is always open, or a codeblock that allows us to spawn a keyboard in front of a user.
Ideally, this is the same keyboard used in all of Horizon's menus. It could also include a submit button, which…
72 votes -
Create build mode focused scripts
Allowing creators to make their own tools will fundamentally change how creators work. With asset library and the ability to make your own tools creators could make (and share - once asset library allows that):
- a "space junk finder"
- a "outliner" of all objects in the world
- a layer manager (e.g. put objects in layers and lock / unlock a whole layer)
- procedural creation in build mode
- arbitrary snap tools (e.g. snap to increments of 12 degrees, sure!)
- create UIs for keyframe animation
- create color pickers (such as HSV)
- and much much more...!
Here's how Horizon could do this...
There's…
66 votes -
Builders log
Ability for builders to see who last edited a build
55 votes -
The ability to snap to points that are not part of the bounding box.
For instance, the hexagon only has two points that can be snapped to because those two points are at the midpoint of opposite sides. The other 4 points don't correspond to places on the bounding box that can be snapped to.
51 votes -
Increased Player Capacity
Real world events regularly host 10s of thousands of people in attendance. With some concerts achieving over 100,000 guests. Furthermore, a number of free events have achieved more than a million attendees.
These numbers are difficult to fathom, but I believe we will have virtual spaces capable of handling this easily within the next 10 years.
As a stepping stone, we have already seen in venues a technique sometimes called "Distant Player Optimizations," or "High Concurrency." In layman terms, this means distant avatars stop being animated and look more generic.
A way to enable this functionality and increase the number…
49 votes -
Use pictures taken in horizon in our worlds. We can already take pictures allow us to display them, attach them etc.
Allow us to use pictures we can already take with our camera gizmo in horizon.
We could hang them on walls, attach them to shapes. We could make attacheables like hats or create models or scenes, then take a picture and delete the objects and hang the pictures in our worlds or attach them to objects.
This would be a game changer.
47 votes -
Instances of objects
Let's say you want lots of versions of the exact same object group. Right now, you can make copies, but if you then change the original, you have to make changes to each copy or delete them all, re-copy, and reposition everything.
- With "instances", you could make it so that modifying just one instance makes the same change for every instance.
- The rendering engine might be able to take advantage of the fact that they're all identical to optimize drawing.
- If you wanted to, you could convert an instance to a regular copy and make changes to it.
45 votes -
Capacity Meter Interface
Capacity is only vaguely defined. All objects, gizmos, & dynamic aspects should clearly have their individual capacity shown in the attribute section in the object interface. Preferably with 2 decimal places. With this individual capacity display, we could map out a world with a CAPACITY BUDGET. You could preplan a build and stop work in certain areas when you hit your ‘budget’ in that area. One step further, if you select multiple objects, a capacity meter could be available to determine the capacity on a section of the world.
No more guesstimating by deleting objects to determine their capacity impact.…43 votes -
Export selection as new world
A way to select multiple objects in your world, bring up the 'multi-selection' property panel (i.e. NOT a group), and click a new button to 'export selection as new world'. The new world would be named "<original world name> (Selection)" or something, similar to world cloning.
This feature would effectively solve the space junk problem, as people could just extract their wanted assets into a new world, leaving the space junk behind. They could carefully count the objects selected to be sure they are only getting the number they expect.
This feature would also greatly enhance the ability for people…
43 votes -
Create in HW app or on desktop
Allow creators to do scripting and world creation either in the Horizon Worlds app or on the desktop
36 votes -
Avatar Recording Gizmo
A gizmo that allows you to record your avatar and play on demand.
Use cases include:
- Offering a more humanlike interaction when giving audio instructions.
- Enhancing audio recordings by adding body language. (Great for storytelling)
- Making a world feel more occupied when there aren't many visitors.Rec Room Holotars are a great example of this feature.
30 votes -
Use a physical keyboard to help with scripting
Bluetooth keyboard input would be such a big help when typing in text or numbers.
29 votes
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