Transparency without having to use text
The ability to set the opacity for a limited number of objects in your world without having to resort to text tricks would be useful. we could have frameless windows using semitransparent stretched cubes, and we could have 3D shapes that have transparency.
Having a "plastic" property on a shape that has transparency would give us "proper" looking windows, although if we can only have transparency on "unlit" objects, I'm sure we'd still be happy.
Even if all we got was a 2D rectangle or triangle that we can color without hex codes and could also set shine and collidability, and...would support seamless connection, that would be a step forward. Though I love the idea of making any shape transparent...knowing it might add to complexity.
Liam Doyle commented
Why this is not already part of horizon is whats been keeping me from creating. Without glass we lose the ability to make a lot of real world objects.
Randal HIcks commented
Concur. Transparency should apply to the top outermost layer of a group allowing window placement with optional collidable parameter turned on, or doorways when turned off (and door is open). Saves on object count too.
VJ Franz K commented
Yes, an opacity % for every object! (later on, "blend modes" please?)
Matthew Warner commented
Need an alpha (transparency) control for the paint command so we can make semi-transparent objects like glass. The only way to do that now is to hack a text object with an HTML alpha tag.