Capacity Meter Interface
Capacity is only vaguely defined. All objects, gizmos, & dynamic aspects should clearly have their individual capacity shown in the attribute section in the object interface. Preferably with 2 decimal places. With this individual capacity display, we could map out a world with a CAPACITY BUDGET. You could preplan a build and stop work in certain areas when you hit your ‘budget’ in that area. One step further, if you select multiple objects, a capacity meter could be available to determine the capacity on a section of the world.
No more guesstimating by deleting objects to determine their capacity impact.
Potential : in future worlds that rent out space, the world owner could designate capacity limitations on tenants. Each tenant would have their own meter that could be monitored by the owner.
Another use is the ability to grab any section of objects and know their exact capacity impact.
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MilaMuffin commented
There's a few ideas in here. The one I want, is the ability to select one to several objects to see their world capacity as stated by Richard in the comment section.
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Richard Lee commented
The ability to select a bunch of objects and get their contribution to the various capacity meters would be quite useful. You could more easily figure out where you have 'hidden capacity leeches' in your world.
We do have a spreadsheet and images, curated by Laex05, that show the capacity contributions of various primitive objects.