Asset Sharing Controls
With the implementation of the asset library, we’ll have to think more about how assets are shared. A creator should be able to set C/M/T(Copy/Modify/Transfer) rights to control how the assets they are sharing are utilized by users.
Copy- allow an item to be copied or not. This is most important in the case of monetization but may be useful in other ways a such as a game where a user can win assets by clearing a certain level of a game. If a user wants more than one of an item, they would need to win more than one copy of an item.
Modify- would let a creator to determine whether after sharing an asset with a user the user would be able to edit the asset or not. This would be useful if you wanted to create an art piece and then share it. You would want the art piece to remain in its same proportions, colors, textures, and sounds in order for it to be identifiable as your original art piece.
Transfer- this permission is also important for the sharing assets. If a creator develops a line of assets to distribute and then starts distributing them they may not want other users to also distribute their work. This would limit who was able to distribute the original asset. For example a creator releases a couch asset to user A and user B wanted the couch they would have to go to the creator and would not be able to get it from user A.