Player Capacity Determines Number of Simultaneous World Editors
We need more simultaneous world editors, 4 is way too limiting.
In the past couple years the maximum number of players in a world has grown from 8, to 12, then 20, and now 32. That is a 4x increase! But the number of simultaneous creators in build mode has stayed at 4.
This number needs to immediately double, and in the long run I suggest it be tied to the world player capacity limit. Perhaps in the early stages it can even be an experimental feature or something you have to enable in the world settings.
As a teacher in Horizon, it is extremely disheartening to be limited to class sizes of 3. Especially when consider attrition across multi-part educational series.
But beyond education, today we were testing our world, and had to publish to see all 6 people on stage at the same time. Would have been nice to invite a few extra testers before publishing.
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paul abraham commented
Backed By me 💯
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Becky Fangmann commented
This is the tip of the iceberg of things that need to change 😎
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Troy Hunter commented
Thumbs up
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Troy Hunter commented
I agree wholeheartedly
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VJ Franz K commented
Yes! And it does make sense to have the total editors as 1/2 or 1/4 the total number of visitors.
(Also, please see my related suggestion of "Shopkeeper Mode" which would allow random visitors into a world as testers! Their new experiences could be valuable to us, as well as meeting others with similar interests.) -
John Burns commented
This would be perfect for our break-out classes in the Creator Academy! Please consider a higher player cap when capacity allows it. Thank you for everything!!
Love,
Burnbuns -
Lindsay Abbott commented
Yes 🙌
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Kirsten H commented
Yes. I get requests daily to teach new users and I simply can't with the limitations and it to provide real value.
It takes one scripter and one builder to teach a nice rundown of basics. That means only two students. While live streaming is great, it's also difficult without a Q&A style setup.
Expanding by simply two people could make a world of difference. I assume the old 'auto simplify poly' setup by Horizon could be made more strict during testing increased build capacity. That worked well to keep the Quest 1s from cooking, so it may work well here.
Thank you.
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Quant Ethos commented
I agree with this and would add that using more virtualization with GPU's as the avatars being workable images on the frame rate could allow us to have equal the number of collaborators / testers in the world at once if we manage the virtualization and cache. Great post by Vidyuu and I hope this gets attention as we are very limited in edit/build mode. Thank your for considering!
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Erik Flowers commented
Most definitely! Arguably, for many users, the editing mode IS the collaborative feature they got the app for. All the fun is in edit mode, especially when applied to professional organizations who are using HW as a prototyping tool for immersive experiences.
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Byron Avery Hill commented
So many great reasons to make this change. Please consider this soon!