Increased Player Capacity
Real world events regularly host 10s of thousands of people in attendance. With some concerts achieving over 100,000 guests. Furthermore, a number of free events have achieved more than a million attendees.
These numbers are difficult to fathom, but I believe we will have virtual spaces capable of handling this easily within the next 10 years.
As a stepping stone, we have already seen in venues a technique sometimes called "Distant Player Optimizations," or "High Concurrency." In layman terms, this means distant avatars stop being animated and look more generic.
A way to enable this functionality and increase the number of players in a world beyond the current 32 would be greatly appreciated. Especially for events where there is large audience attendance and engagement.
I believe this should either be included by default on all worlds above a certain player count, or a toggle switch that increases the worlds capacity. Thank you for your consideration! :)
William E. Ashman commented
A must video games shooters handle 100+ now…
Jeffrey Washington commented
Definitely needed to have bigger impact
Gary Ramsay commented
We definitely need bigger world capacity... I have some ideas that would definitely need more capacity... thank you
kingdee recka commented
Give the people what they want
Andy Jones commented
We host weekly events, we have had many times that people said they couldn’t get in. Our group needs to grow, but if we do we will always be leaving some out.
As an additional thought, having a way to designate a space or a codeblock to assign players as being on stage will prove important for events.
I imagine a gizmo similar to the trigger gizmo that could be put on stage, so when a user enters the space their avatar is rendered in the highest resolution possible for the audience that might be sitting at a distance.
Alternatively, a codeblock would give creators more control and add new use cases.
Consider either of these
- Show Players in Full Resolution (Player/PlayerIDList)
*This is similar to how we use show object to PlayerID or list of players
It could be a codeblock like "Set Visibility", ie. Set Player in Full Res to (Boolean)"
*Which is easier to use for new users, but can also be easier to accidentally assign all users as high res....