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Feature Requests

Hello and thank you for helping us make Horizon Worlds a high-quality experience. We'd love to hear how we can make Horizon Worlds better. Please let us know what you'd like to be able to do, or how to make the things you can do now better. 

Feature Requests

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93 results found

  1. I need a more efficient way to use primitives and am requesting carving tools

    151 votes

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    14 comments  ·  Creator Tools  ·  Flag idea as inappropriate…  ·  Admin →
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  2. The ability to set the opacity for a limited number of objects in your world without having to resort to text tricks would be useful. we could have frameless windows using semitransparent stretched cubes, and we could have 3D shapes that have transparency.

    Having a "plastic" property on a shape that has transparency would give us "proper" looking windows, although if we can only have transparency on "unlit" objects, I'm sure we'd still be happy.

    149 votes

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    5 comments  ·  Creator Tools  ·  Flag idea as inappropriate…  ·  Admin →
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  3. The ability to mirror objects would make building things like body parts (hands, eyes, arms, legs etc.) Very quick and easy.

    136 votes

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    7 comments  ·  Creator Tools  ·  Flag idea as inappropriate…  ·  Admin →
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  4. Any of the text entry fields in Horizon Worlds are simply usability horrors. The field to enter text is very small, and there is no easy way to scroll it. It should, at least:
    - be significantly wider
    - expand vertically when the user enters newlines (not <br>)
    - permit easy scrolling of the field both horizontally and vertically
    - have saner selection behavior (it's very unpredictable right now)
    - allow copy/paste between text fields in different gizmos
    - have a straight raycast at the keyboard rather than a droopcast that makes it nigh impossible to select a text position…

    96 votes

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    10 comments  ·  Creator Tools  ·  Flag idea as inappropriate…  ·  Admin →
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  5. Allowing creators to make their own tools will fundamentally change how creators work. With asset library and the ability to make your own tools creators could make (and share - once asset library allows that):

    • a "space junk finder"
    • a "outliner" of all objects in the world
    • a layer manager (e.g. put objects in layers and lock / unlock a whole layer)
    • procedural creation in build mode
    • arbitrary snap tools (e.g. snap to increments of 12 degrees, sure!)
    • create UIs for keyframe animation
    • create color pickers (such as HSV)
    • and much much more...!

    Here's how Horizon could do this...

    There's…

    58 votes

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    1 comment  ·  Creator Tools  ·  Flag idea as inappropriate…  ·  Admin →
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  6. We have people with a lot of languages in Horizon Worlds and they do not have access to creating text in their worlds in any language other that English. That is not welcoming to our current users and inhibits building communities.

    Please provide accent modifiers such as
    Acute accent (for example, é)

    Grave accent (for example, è)

    Tilde (for example, ñ)

    Diaeresis or umlaut (for example, ü)

    Circumflex (for example, ê)

    20 votes

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    7 comments  ·  Creator Tools  ·  Flag idea as inappropriate…  ·  Admin →
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  7. The ability to have environment areas so you can select where an environment starts and ends. For example, instead of fog everywhere, you could allow outside fog only and not inside.

    104 votes

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    2 comments  ·  Creator Tools  ·  Flag idea as inappropriate…  ·  Admin →
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  8. Ability to see number of instances open of your world and ability to travel to them

    88 votes

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    1 comment  ·  Creator Tools  ·  Flag idea as inappropriate…  ·  Admin →
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  9. Capacity is only vaguely defined. All objects, gizmos, & dynamic aspects should clearly have their individual capacity shown in the attribute section in the object interface. Preferably with 2 decimal places. With this individual capacity display, we could map out a world with a CAPACITY BUDGET. You could preplan a build and stop work in certain areas when you hit your ‘budget’ in that area. One step further, if you select multiple objects, a capacity meter could be available to determine the capacity on a section of the world.
    No more guesstimating by deleting objects to determine their capacity impact.…

    39 votes

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    2 comments  ·  Creator Tools  ·  Flag idea as inappropriate…  ·  Admin →
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  10. It's so difficult to position a wearable right now because you have to do it by entering numbers and then trying it on. It would be nice to have a "dummy" onto which you could position the wearable, similar to the hand anchor positioning "ghost hands".

    72 votes

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  11. A way to select multiple objects in your world, bring up the 'multi-selection' property panel (i.e. NOT a group), and click a new button to 'export selection as new world'. The new world would be named "<original world name> (Selection)" or something, similar to world cloning.

    This feature would effectively solve the space junk problem, as people could just extract their wanted assets into a new world, leaving the space junk behind. They could carefully count the objects selected to be sure they are only getting the number they expect.

    This feature would also greatly enhance the ability for people…

    41 votes

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    4 comments  ·  Creator Tools  ·  Flag idea as inappropriate…  ·  Admin →
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  12. Ability for builders to see who last edited a build

    54 votes

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  13. For instance, the hexagon only has two points that can be snapped to because those two points are at the midpoint of opposite sides. The other 4 points don't correspond to places on the bounding box that can be snapped to.

    49 votes

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    0 comments  ·  Creator Tools  ·  Flag idea as inappropriate…  ·  Admin →
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  14. Allow us to use pictures we can already take with our camera gizmo in horizon.

    We could hang them on walls, attach them to shapes. We could make attacheables like hats or create models or scenes, then take a picture and delete the objects and hang the pictures in our worlds or attach them to objects.

    This would be a game changer.

    40 votes

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  15. Torus and Pipe can only be transformed by simple scale and stretch methods. The inner radius of these primitives is currently fixed. This could be vastly improved if the inner radius could be adjusted, allowing users to make all manner of rings, tubes, pipes etc. I'll be cheeky and refer the development team to my other suggestion to allow fractional: halves and quarters to primitives. If these two tool suggestions were implemented, it would mean that users could make far more efficient curved shapes. For example, at prenent, If I wanted to make a curved handrail, I would need to…

    17 votes

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  16. Let's say you want lots of versions of the exact same object group. Right now, you can make copies, but if you then change the original, you have to make changes to each copy or delete them all, re-copy, and reposition everything.

    • With "instances", you could make it so that modifying just one instance makes the same change for every instance.
    • The rendering engine might be able to take advantage of the fact that they're all identical to optimize drawing.
    • If you wanted to, you could convert an instance to a regular copy and make changes to it.
    42 votes

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  17. What group of people would test out the new hardware most thoroughly? It's probably we Horizon Builders! People with 100+ hours in Create Mode

    It could be a boost in the construction and refinement of new Worlds!

    10 votes

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  18. Allow creators to do scripting and world creation either in the Horizon Worlds app or on the desktop

    35 votes

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  19. Please list out which text fonts are available for use. If they are not available or in use at this time please import a bigger variety of fonts. Having a world with plain font can take away from the creation aspect.
    If the list of fonts is already available please post this list of font names so we can reference this list. Thank you!

    18 votes

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  20. Having a web browser available in build mode would allow for seamless access to helpful YouTube videos or tutorial websites when struggling with a script or needing inspiration on a model. Currently I have to have my PC near me and am constantly taking on and off the headset. To avoid any issues or side effects of adding this, it would only be viewable by the person who opened the browser up. For inspiration, take a peek at how Real Fishing VR implemented this. Thanks for your consideration.

    4 votes

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