Local Scripting Bugs
Local scripting has a few annoying bugs 😅
When object is selected in build mode it becomes owned by the creator in build mode. This can cause a variety of issues, and often requires the world to be stopped, or additional events to remove ownership of builders.
When World Is Started, on a local script that has been assigned, the Owner Of codeblock returns server player, and you need to send a delayed event for it to update with the correct owner. This prevents creating more responsive objects, or a need to double grab/trigEnter an object for all ownerships to be transferred correctly.
There are probably more, but these are the big two in my book 😅