If you move a group of invisible objects they will eventually break
Big problem that has been present for several months. If you move a group of invisible objects they will eventually break and some parts sometimes disappear (present with script that run on server and localy) (present in edit and also in the publishing world) . The only way to fix this is to restart the world. In my video at the beginning I only move visible objects and everything goes well. Then when I make objects invisible during their movements then quickly they break.
Note: It's a problem of broken objects and not a rendering problem... trust me I did a lot of testing and when the problem appears it remains ... the broken object does not replace itself.
World to reproduce the bug: https://oculus.com/vr/5253263728095249/
Thanks for this report! This has been identified by the team and we’re working to fix it.
Khaleem Solomon commented
Richard Lee commented
This is very similar to an issue I posted about 2 months ago.
The problem is also present with the block code command: set who is allowed to view object.
Quant Ethos commented
These are excellent test cases that document and illustrate this issue of ojbects breaking.