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  1. 1 vote

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  2. 1 vote

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  3. 4 votes

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  4. 9 votes

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    1 comment  ·  Bugs  ·  Admin →
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    Quant Ethos commented  · 

    I would like to add lack of congruency in keyboards in various modes (where keyboards are used) // different code, different UI, different features -- this keyboard is not industry standard (we need to adjust to this keyborad) vs industry standard keyboards. The short raycast is hinderence as UI to type on "new white" keyboard.

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  5. 115 votes

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  6. 16 votes

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    4 comments  ·  Bugs  ·  Admin →
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    Quant Ethos commented  · 

    These are excellent test cases that document and illustrate this issue of ojbects breaking.

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  7. 9 votes

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  8. 21 votes

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  9. 108 votes

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  10. 7 votes

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  11. 17 votes

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  12. 82 votes

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  13. 108 votes

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    Quant Ethos commented  · 

    I agree with this and would add that using more virtualization with GPU's as the avatars being workable images on the frame rate could allow us to have equal the number of collaborators / testers in the world at once if we manage the virtualization and cache. Great post by Vidyuu and I hope this gets attention as we are very limited in edit/build mode. Thank your for considering!

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  14. 66 votes

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  15. 65 votes

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    Quant Ethos commented  · 

    Script content transfer where we can "drag and drop" content from one script to the other without having to write the additional code every time – would be timesaving – the ability to have two (2) or more script windows open at the same time where we can drag and drop code from one script gizmo to the next as "needed" targeted content would be a great time-saver for creators. Thank you. :-)

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  16. 5 votes

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    1 comment  ·  Bugs  ·  Admin →
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    Quant Ethos commented  · 

    @Zbornox - Thanks!

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  17. 9 votes

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    Quant Ethos commented  · 

    This request will help new and experienced world builders in a more productive work-flow. The variable of time spent having to do this outside of build mode hinders work-flow. e.g.: when building in Unity there are ? and links that describe the functions and logic with additional links to documentation and tutorials to help while building. This helps world creators create some of the most beautiful and detailed worlds backed by the Unity engine.

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  18. 215 votes

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    Quant Ethos commented  · 

    Went through the recent release of the asset pack in build mode. This is a GREAT start and will only get better!

    Here are 2 areas that would be beneficial tools in the asset pack:

    1) Customized folder where our (my) own made assets and other assets can be
    compiled and easy to use while creating

    2) Script based file system in the asset pack. For example: rotation, push, IK, FK, Sine wave, Perlin noise, object return, etc. A lot of time is spent writing and figuring out scripting – an asset file system with these premade scripts would go a very long way in further world building.

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  19. 80 votes

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    Quant Ethos commented  · 

    This is a critical feature for hosting events -- I attended an 800 person session in Alt Space where every instance through what Alt Space calles 'bullhorn" was able to have eveyone in all instances hear as if they were in the same instance. Plust they were able to stream their presentation content (i.e. powerpoint; survey's for the audience; question and answer on screen). These Event features are very impressive and one of the major reaons several businesses and academic institutions host in Alt Space. Would love to see Horizon Worlds offer a comparable option.

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  20. 89 votes

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