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  1. 3 votes

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    Yaira Resto supported this idea  · 
  2. 2 votes

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  3. 3 votes

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  4. 14 votes

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  5. 6 votes

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  6. 2 votes

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  7. 4 votes

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  8. 1 vote

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    0 comments  ·  Bugs  ·  Admin →
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    Yaira Resto shared this idea  · 
  9. 3 votes

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    3 comments  ·  Bugs  ·  Admin →
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    An error occurred while saving the comment
    Yaira Resto commented  · 

    Zbornox, here's a video that shows what's happening. All these objects have super ice physics.

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    Yaira Resto commented  · 

    Zbornox, it's happening in a build I'm working on called "Party Mansion". However, this world is not set to be visible by users just yet.

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  10. 5 votes

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    1 comment  ·  Bugs  ·  Admin →
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  11. 20 votes

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    Yaira Resto commented  · 

    I think you've been overshooting the goal with leg design. People are not going to be walking around their house as they walk around Horizon, so why the tracking? A simple walking animation when moving and a sitting position would be just fine to start with.

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  12. 3 votes

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  13. 17 votes

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    Thanks for this report! We’re constantly striving to improve Horizon Worlds. Please continue to vote for this issue if you are experiencing it.

    Yaira Resto supported this idea  · 
  14. 5 votes

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    Yaira Resto commented  · 

    This is a perfect idea!

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  15. 8 votes

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  16. 10 votes

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  17. 77 votes

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    Yaira Resto commented  · 

    In addition to the few textures provided, creators could make textures with primitives and take a snapshot of these, crop them, then save them as textures. It would be a great way to keep the game simple and all the original content.

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    Yaira Resto commented  · 

    The ability to create seamless textures based on algorithms. This would be useful to make tile or brick patterns as well as fiber and coarse materials. These type of textures use a lot less memory and are more flexible than having a designated set.

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  18. 10 votes

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  19. 11 votes

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  20. 16 votes

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